P+ - Kirby - Subaction - ThrowCutter_1

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Stats

IASA: None
Hitboxes active: 14-28
Hitbox set 0 hits: 14
Subaction Index: 0x51

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:14-28

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 8 50 75 82 Slash Slash 5 5
0 1 8 50 75 82 Slash Slash 5 5

Scripts

Main

  1. DeleteSwordGlow { fade_time: 0 }
  2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(393221), Bool(true), Bool(true)] }
  3. AsyncWait(13.0)
  4. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 82, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: -2.5, z_offset: 6.25, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 82, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 6.0, z_offset: 6.25, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
  6. AsyncWait(23.0)
  7. DeleteSwordGlow { fade_time: 10 }
  8. EnableInterruptGroup(AirLanding)
  9. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 0, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  10. AsyncWait(28.0)
  11. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(393222), Bool(true), Bool(true)] }
  12. DeleteAllHitBoxes
  13. AsyncWait(38.0)
  14. AllowInterrupts

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 6, graphic: 12, bone: 440, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. AsyncWait(13.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 6, graphic: 11, bone: 440, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  4. SwordGlow(SwordGlow { color: 7, blur_length: 19, point1_bone: 440, point1_x_offset: 0.0, point1_y_offset: 4.0, point1_z_offset: 0.0, point2_bone: 440, point2_x_offset: 0.0, point2_y_offset: 17.0, point2_z_offset: 1.25, delete_after_subaction: true, graphic_id: 0, bone_id: 440, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 3.0 })
  5. GraphicEffect(GraphicEffect { graphic: 33, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  6. AsyncWait(25.0)
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 0, x_offset: 0.0, y_offset: 9.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  8. AsyncWait(30.0)
  9. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(393227), Bool(true), Bool(true)] }
  10. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(393228), Bool(true), Bool(true)] }

SFX

  1. SoundEffect1(1197)
  2. AsyncWait(13.0)
  3. SoundEffect1(3106)
  4. AsyncWait(31.0)
  5. SetAirGround(0)
  6. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  7. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.7, y_vel: 0.0, x_set: true, y_set: true })
  8. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }

Other

  1. AsyncWait(8.0)
  2. if ((InternalConstantInt(ControlStickYAxis) LessThanOrEqual scalar(-0.6)))
    1. SyncWait(5.0)
    2. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: -0.5, x_set: false, y_set: false })