P+ - Kirby - Subaction - SpecialLw1
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Stats
IASA: |
None |
Subaction Index: |
0x1f6 |
Scripts
Main
- AsyncWait(7.0)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 140.0 }
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(13.0)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 440, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
- FlashEffectOverlay { red: 180, green: 128, blue: 100, alpha: 40 }
- SyncWait(4.0)
- FlashEffectOverlay { red: 80, green: 60, blue: 40, alpha: 60 }
- SyncWait(2.0)
- FlashEffectOverlay { red: 180, green: 128, blue: 100, alpha: 80 }
- SyncWait(4.0)
- FlashEffectOverlay { red: 80, green: 60, blue: 40, alpha: 100 }
- SyncWait(2.0)
- FlashEffectOverlay { red: 180, green: 128, blue: 100, alpha: 120 }
- SyncWait(4.0)
- FlashEffectOverlay { red: 80, green: 60, blue: 40, alpha: 140 }
- SyncWait(2.0)
- FlashEffectOverlay { red: 180, green: 128, blue: 100, alpha: 160 }
- SyncWait(4.0)
- FlashEffectOverlay { red: 80, green: 60, blue: 40, alpha: 180 }
- SyncWait(2.0)
- AsyncWait(28.0)
- GraphicEffect(GraphicEffect { graphic: 7, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 6, graphic: 13, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
- AsyncWait(4.0)
- SoundEffectVictory(3110)
- SyncWait(10.0)
- SoundEffect1(3111)
Other
- Rumble { unk1: 13, unk2: 0 }
- ItemVisibility(false)