P+ - Kirby - Subaction - SpecialAirNEnd_9
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Stats
IASA: |
None |
Hitboxes active: |
11-18 |
Hitbox set 0 hits: |
11 |
Subaction Index: |
0x298 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:11-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
60 |
100 |
80 |
Aura |
Burn |
false |
13 |
6 |
5 |
|
0 |
1 |
9 |
60 |
100 |
80 |
Aura |
Burn |
false |
13 |
6 |
5 |
|
0 |
4 |
9 |
60 |
100 |
270 |
Aura |
Burn |
false |
13 |
6 |
5 |
|
Frames:15-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
60 |
100 |
80 |
Aura |
Burn |
false |
13 |
6 |
5 |
|
0 |
1 |
9 |
60 |
100 |
80 |
Aura |
Burn |
false |
13 |
6 |
5 |
|
0 |
4 |
9 |
60 |
100 |
80 |
Aura |
Burn |
false |
13 |
6 |
5 |
|
Scripts
Main
- AsyncWait(4.0)
- if ((LongtermAccessInt (0x5c) GreaterThan scalar(5)))
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 120.0 }
- else
- if ((LongtermAccessInt (0x5c) GreaterThan scalar(4)))
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 80.0 }
- else
- if ((LongtermAccessInt (0x5c) GreaterThan scalar(3)))
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 40.0 }
- else
- if ((LongtermAccessInt (0x5c) GreaterThan scalar(2)))
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 20.0 }
- AsyncWait(10.0)
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 13, bkb: 60, size: 10.0, x_offset: 0.0, y_offset: 7.52, z_offset: 8.083983, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 13, bkb: 60, size: 8.0, x_offset: 0.0, y_offset: 23.5, z_offset: 8.083983, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 440, hitbox_id: 4, set_id: 0, damage: Constant(9.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 13, bkb: 60, size: 3.6, x_offset: 0.0, y_offset: 12.22, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(14.0)
- Armor { armor_type: None, tolerance: 0.0 }
- CreateHitBox(HitBoxArguments { bone_index: 440, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 13, bkb: 60, size: 3.6, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 440, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 13, bkb: 60, size: 3.4, x_offset: 0.0, y_offset: 18.0, z_offset: 8.08, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 440, hitbox_id: 4, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 13, bkb: 60, size: 3.4, x_offset: 0.0, y_offset: 12.22, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(18.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 1.35, unk: 0 }
GFX
- Goto(SpecialNEnd_8 GFX 0x15e90)
SFX
- AsyncWait(1.0)
- SoundEffect1(6865)
- SyncWait(2.0)
- SoundEffect1(3037)
- SyncWait(7.0)
- SoundEffect1(3038)
Other
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 2.0, stength: 110.0, speed: 300.0, size: 0.6, unk3: -4.0, unk4: 12.0, unk5: 20.0, unk6: 20.0, unk7: 20.0, unk8: 40 })
- ItemVisibility(false)
- AsyncWait(10.0)
- Rumble { unk1: 13, unk2: 0 }
- ScreenShake { magnitude: 1 }
- AsyncWait(22.0)
- EndAestheticWindEffect { unk: 0 }