P+ - Squirtle - Subaction - SpecialNLight

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Stats

IASA: None
Subaction Index: 0x1d1

Scripts

Main

  1. FrameSpeedModifier { multiplier: 0.5, unk: 0 }
  2. AsyncWait(2.0)
  3. Subroutine(0x21da4)
  4. AsyncWait(4.0)
  5. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  6. UnknownEvent { namespace: 0x10, code: 0x14, unk1: 0x0, arguments: [Value(0)] }
  7. SyncWait(4.0)
  8. UnknownEvent { namespace: 0x10, code: 0x14, unk1: 0x0, arguments: [Value(0)] }
  9. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }

GFX

  1. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  2. AsyncWait(6.0)

SFX

  1. AsyncWait(6.0)
  2. SoundEffect1(5574)

Other

  1. AsyncWait(2.0)
  2. ItemVisibility(false)
  3. AsyncWait(3.0)
  4. RumbleLoop { unk1: 5, unk2: 0 }
  5. AsyncWait(17.0)
  6. ItemVisibility(true)