P+ - Squirtle - Subaction - AttackS3Hi
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
Stats
IASA: |
20 |
Partially Intangible: |
3-6 |
Hitboxes active: |
4-6 |
Hitbox set 0 hits: |
4 |
Subaction Index: |
0x4f |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
10 |
120 |
361 |
Normal |
Kick |
6 |
5 |
|
0 |
1 |
9 |
10 |
120 |
361 |
Normal |
Kick |
6 |
5 |
|
0 |
2 |
9 |
10 |
120 |
361 |
Normal |
Kick |
6 |
5 |
|
Scripts
Main
- SyncWait(2.0)
- Subroutine(0x225cc)
- AsyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 10, size: 3.444, x_offset: 0.0, y_offset: 2.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 10, size: 3.024, x_offset: 0.0, y_offset: -0.5, z_offset: -1.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 10, size: 2.583, x_offset: 0.0, y_offset: 3.57, z_offset: 0.94, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(6.0)
- DeleteAllHitBoxes
- UnchangeHurtBoxStateSpecific
- AsyncWait(19.0)
- Subroutine(0x20aac)
GFX
SFX
- AsyncWait(3.0)
- SoundEffect1(5588)
Other
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
- AsyncWait(3.0)
- Rumble { unk1: 17, unk2: 0 }
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(2), Bool(true)] }
- AsyncWait(20.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 5 }