P+ - Snake - Subaction - AttackDash
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Stats
IASA: |
None |
Hitboxes active: |
6-16 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x4e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
11 |
60 |
80 |
65 |
Normal |
Thud |
10 |
6 |
6 |
|
0 |
1 |
11 |
60 |
80 |
65 |
Normal |
Thud |
10 |
6 |
6 |
|
Frames:9-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
40 |
100 |
110 |
Normal |
Kick |
1 |
5 |
5 |
|
0 |
1 |
8 |
40 |
100 |
110 |
Normal |
Kick |
1 |
5 |
5 |
|
Scripts
Main
- AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 65, wdsk: 0, kbg: 80, shield_damage: 10, bkb: 60, size: 3.33, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Thud, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 65, wdsk: 0, kbg: 80, shield_damage: 10, bkb: 60, size: 3.15, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Thud, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 110, wdsk: 0, kbg: 100, shield_damage: 1, bkb: 40, size: 2.75, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 15, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 110, wdsk: 0, kbg: 100, shield_damage: 1, bkb: 40, size: 2.75, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(16.0)
- FrameSpeedModifier { multiplier: 1.08, unk: 0 }
- DeleteAllHitBoxes
- AsyncWait(41.0)
- AllowInterrupts
- FrameSpeedModifier { multiplier: 0.0, unk: 0 }
GFX
- AsyncWait(5.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(5.0)
- SoundVoiceLow
- SoundEffect1(6360)
- AsyncWait(19.0)
- SoundEffect1(6462)
Other
- AsyncWait(5.0)
- Rumble { unk1: 17, unk2: 0 }
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(3), Bool(true)] }