P+ - Snake - Subaction - AttackHi3
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Stats
IASA: |
35 |
Partially Intangible: |
5-43 |
Hitboxes active: |
5-9 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x54 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
50 |
103 |
86 |
Normal |
Punch |
10 |
7 |
6 |
|
0 |
1 |
12 |
50 |
103 |
87 |
Normal |
Punch |
10 |
7 |
6 |
|
0 |
2 |
12 |
50 |
103 |
90 |
Normal |
Punch |
10 |
7 |
6 |
|
Frames:8-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
40 |
103 |
86 |
Normal |
Punch |
7 |
6 |
6 |
|
0 |
1 |
10 |
40 |
103 |
87 |
Normal |
Punch |
7 |
6 |
6 |
|
0 |
2 |
10 |
40 |
103 |
90 |
Normal |
Punch |
7 |
6 |
6 |
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Scripts
Main
- AsyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 46, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(4.0)
- ChangeHurtBoxStateSpecific { bone: 46, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 48, state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 86, wdsk: 0, kbg: 103, shield_damage: 10, bkb: 50, size: 2.95, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 87, wdsk: 0, kbg: 103, shield_damage: 10, bkb: 50, size: 4.35, x_offset: 0.0, y_offset: 0.0, z_offset: 1.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 90, wdsk: 0, kbg: 103, shield_damage: 10, bkb: 50, size: 3.15, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(6.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(7.0)
- CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 86, wdsk: 0, kbg: 103, shield_damage: 7, bkb: 40, size: 2.95, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 87, wdsk: 0, kbg: 103, shield_damage: 7, bkb: 40, size: 4.28, x_offset: 0.0, y_offset: 0.0, z_offset: 1.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 90, wdsk: 0, kbg: 103, shield_damage: 7, bkb: 40, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(34.0)
- AllowInterrupts
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 27, bone: 48, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: None, terminate_with_animation: false })
- AsyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 180.0, scale: 0.75, randomize: None, terminate_with_animation: false })
SFX
- AsyncWait(4.0)
- SoundEffect1(6467)
- SoundVoiceLow
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(4.0)
- Rumble { unk1: 17, unk2: 0 }