P+ - Snake - Subaction - FinalStart

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Stats

IASA: None
Subaction Index: 0x1f1

Scripts

Main

  1. CameraCloseup(CameraCloseup { zoom_time: 5, unk: 0, distance: 1.0, x_angle: 0.0, y_angle: 0.0 })
  2. TimeManipulation(4, 30)
  3. AsyncWait(42.0)
  4. CameraNormal
  5. AsyncWait(45.0)
  6. LimitedScreenTint(LimitedScreenTint { transition_in_time: 0, red: 120, green: 90, blue: 190, alpha: 170, frame_count: 136, transition_out_time: 0 })
  7. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
  8. UnknownEvent { namespace: 0x1a, code: 0x7, unk1: 0x0, arguments: [Bool(false)] }
  9. UnknownEvent { namespace: 0x11, code: 0x14, unk1: 0x0, arguments: [Value(8), Bool(false)] }
  10. SyncWait(60.0)
  11. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

    SFX

    1. AsyncWait(9.0)
    2. SoundEffectVictory(2615)
    3. SoundEffectVictory(6380)
    4. SyncWait(31.0)
    5. SoundEffectVictory(6381)

    Other

    1. ItemVisibility(false)
    2. SlopeContourStand { leg_bone_parent: 6 }
    3. UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(false)] }
    4. TagDisplay(false)
    5. AsyncWait(10.0)
    6. Rumble { unk1: 14, unk2: 0 }