P+ - Snake - Subaction - Catch
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
Stats
IASA: |
None |
Hitboxes active: |
7-8 |
Subaction Index: |
0x6c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
|
|
|
|
|
|
|
0 |
1 |
Grab |
set action: 0x3d |
|
|
|
|
|
|
|
Scripts
Main
- AsyncWait(6.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 3.6, x_offset: 0.0, y_offset: 8.0, z_offset: 13.31, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.6, x_offset: 0.0, y_offset: 8.0, z_offset: 9.0, set_action: 61, target: AerialAndGrounded, unk: None })
- Subroutine(External: gameAnimCmd_CaptureCutCommon)
- SyncWait(2.0)
- DeleteAllGrabBoxes
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
- AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 14, bone: 0, x_offset: 14.0, y_offset: 11.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
SFX
- AsyncWait(5.0)
- SoundEffect1(110)
- SyncWait(5.0)
- SoundEffectStop(110)
Other
- SlopeContourStand { leg_bone_parent: 6 }