P+ - Snake - Subaction - SpecialLwEnemy

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Stats

IASA: 16
Subaction Index: 0x1d8

Scripts

Main

  1. AsyncWait(10.0)
  2. Subroutine(0x17fc8)
  3. AsyncWait(15.0)
  4. AllowInterrupts

GFX

  1. loop Infinite times:
    1. if ((RandomAccessInt (0x5cfb) Equal scalar(4)))
      1. UnknownEvent { namespace: 0x0, code: 0x6, unk1: 0x0, arguments: [] }
    2. SyncWait(1.0)
  2. if (FacingRight)
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 19, bone: 0, x_offset: 0.0, y_offset: 22.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 0.85, randomize: None, terminate_with_animation: true })
  3. else
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 19, bone: 0, x_offset: 0.0, y_offset: 22.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: 0.0, scale: 0.85, randomize: None, terminate_with_animation: true })
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  5. BoolVariableSetFalse { variable: LongtermAccessBool (0x1c) }
  6. SoundEffect1(6399)

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. ItemVisibility(false)
    3. AsyncWait(0.0)
    4. Rumble { unk1: 17, unk2: 0 }