P+ - Snake - Subaction - SpecialLwEnemy
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Stats
IASA: |
16 |
Subaction Index: |
0x1d8 |
Scripts
Main
- AsyncWait(10.0)
- Subroutine(0x17fc8)
- AsyncWait(15.0)
- AllowInterrupts
GFX
- loop Infinite times:
- if ((RandomAccessInt (0x5cfb) Equal scalar(4)))
- UnknownEvent { namespace: 0x0, code: 0x6, unk1: 0x0, arguments: [] }
- SyncWait(1.0)
- if (FacingRight)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 19, bone: 0, x_offset: 0.0, y_offset: 22.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 0.85, randomize: None, terminate_with_animation: true })
- else
- ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 19, bone: 0, x_offset: 0.0, y_offset: 22.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: 0.0, scale: 0.85, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- BoolVariableSetFalse { variable: LongtermAccessBool (0x1c) }
- SoundEffect1(6399)
SFX
Other
- SlopeContourStand { leg_bone_parent: 6 }
- ItemVisibility(false)
- AsyncWait(0.0)
- Rumble { unk1: 17, unk2: 0 }