P+ - Snake - Subaction - AttackAirLw
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57 |
Stats
IASA: |
None |
Auto Cancel Window: |
1, 44-57 |
Auto Cancel Lag: |
4 |
Landing Lag: |
20 |
Landing Lag (L-Cancel): |
10 |
Hitboxes active: |
4-7, 14-18, 24-27, 34-37 |
Hitbox set 0 hits: |
4, 14, 24, 34 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-7
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
0 |
50 |
50 |
270 |
Normal |
Kick |
2 |
3 |
4 |
|
0 |
1 |
4 |
0 |
50 |
50 |
270 |
Normal |
Kick |
2 |
3 |
4 |
|
0 |
2 |
4 |
30 |
0 |
150 |
365 |
Normal |
Kick |
2 |
3 |
4 |
|
0 |
3 |
4 |
30 |
0 |
150 |
365 |
Normal |
Kick |
2 |
3 |
4 |
|
Frames:14-18
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
0 |
50 |
35 |
270 |
Normal |
Kick |
2 |
3 |
4 |
|
0 |
1 |
4 |
0 |
50 |
35 |
270 |
Normal |
Kick |
2 |
3 |
4 |
|
0 |
2 |
4 |
30 |
0 |
63 |
365 |
Normal |
Kick |
2 |
3 |
4 |
|
0 |
3 |
4 |
30 |
0 |
63 |
365 |
Normal |
Kick |
2 |
3 |
4 |
|
Frames:24-27
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
0 |
35 |
35 |
270 |
Normal |
Kick |
2 |
3 |
4 |
|
0 |
1 |
4 |
0 |
35 |
35 |
270 |
Normal |
Kick |
2 |
3 |
4 |
|
0 |
2 |
4 |
80 |
0 |
63 |
365 |
Normal |
Kick |
2 |
3 |
4 |
|
0 |
3 |
4 |
80 |
0 |
63 |
365 |
Normal |
Kick |
2 |
3 |
4 |
|
Frames:34-37
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
50 |
160 |
270 |
Normal |
Kick |
5 |
3 |
4 |
|
0 |
1 |
4 |
50 |
160 |
270 |
Normal |
Kick |
5 |
3 |
4 |
|
0 |
2 |
4 |
50 |
125 |
270 |
Normal |
Kick |
5 |
3 |
4 |
|
0 |
3 |
4 |
50 |
125 |
270 |
Normal |
Kick |
5 |
3 |
4 |
|
Scripts
Main
- AsyncWait(1.0)
- FrameSpeedModifier { multiplier: 0.6667, unk: 0 }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(2.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 50, shield_damage: 2, bkb: 50, size: 5.5, x_offset: 0.0, y_offset: 0.0, z_offset: 3.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 50, shield_damage: 2, bkb: 50, size: 4.5, x_offset: 0.0, y_offset: 5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 365, wdsk: 30, kbg: 150, shield_damage: 2, bkb: 0, size: 5.5, x_offset: 0.0, y_offset: 0.0, z_offset: 3.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 365, wdsk: 30, kbg: 150, shield_damage: 2, bkb: 0, size: 4.5, x_offset: 0.0, y_offset: 5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- FrameSpeedModifier { multiplier: 1.125, unk: 0 }
- DeleteAllHitBoxes
- AsyncWait(13.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 35, shield_damage: 2, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 35, shield_damage: 2, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 365, wdsk: 30, kbg: 63, shield_damage: 2, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 365, wdsk: 30, kbg: 63, shield_damage: 2, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(5.0)
- DeleteAllHitBoxes
- AsyncWait(24.0)
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.5) }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 35, shield_damage: 2, bkb: 35, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 35, shield_damage: 2, bkb: 35, size: 4.0, x_offset: 0.0, y_offset: 5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 365, wdsk: 80, kbg: 63, shield_damage: 2, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 365, wdsk: 80, kbg: 63, shield_damage: 2, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- AsyncWait(35.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 160, shield_damage: 5, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: -0.94, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 160, shield_damage: 5, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 5.74, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 125, shield_damage: 5, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: -0.94, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 125, shield_damage: 5, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 5.74, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- DeleteAllHitBoxes
- AsyncWait(46.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(50.0)
GFX
SFX
- AsyncWait(2.0)
- SoundVoiceLow
- SoundEffect1(6470)
- SyncWait(11.0)
- SoundEffect1(6470)
- SyncWait(11.0)
- SoundEffect1(6470)
- SyncWait(11.0)
- SoundEffect1(6470)
Other
- AsyncWait(2.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(13.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(24.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(35.0)
- Rumble { unk1: 17, unk2: 0 }