P+ - Snake - Subaction - AttackAirLw

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Stats

IASA: None
Auto Cancel Window: 1, 44-57
Auto Cancel Lag: 4
Landing Lag: 20
Landing Lag (L-Cancel): 10
Hitboxes active: 4-7, 14-18, 24-27, 34-37
Hitbox set 0 hits: 4, 14, 24, 34
Subaction Index: 0x66

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:4-7

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 4 0 50 50 270 Normal Kick 2 3 4
0 1 4 0 50 50 270 Normal Kick 2 3 4
0 2 4 30 0 150 365 Normal Kick 2 3 4
0 3 4 30 0 150 365 Normal Kick 2 3 4

Frames:14-18

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 4 0 50 35 270 Normal Kick 2 3 4
0 1 4 0 50 35 270 Normal Kick 2 3 4
0 2 4 30 0 63 365 Normal Kick 2 3 4
0 3 4 30 0 63 365 Normal Kick 2 3 4

Frames:24-27

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 4 0 35 35 270 Normal Kick 2 3 4
0 1 4 0 35 35 270 Normal Kick 2 3 4
0 2 4 80 0 63 365 Normal Kick 2 3 4
0 3 4 80 0 63 365 Normal Kick 2 3 4

Frames:34-37

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 4 50 160 270 Normal Kick 5 3 4
0 1 4 50 160 270 Normal Kick 5 3 4
0 2 4 50 125 270 Normal Kick 5 3 4
0 3 4 50 125 270 Normal Kick 5 3 4

Scripts

Main

  1. AsyncWait(1.0)
  2. FrameSpeedModifier { multiplier: 0.6667, unk: 0 }
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  4. AsyncWait(2.0)
  5. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  6. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 50, shield_damage: 2, bkb: 50, size: 5.5, x_offset: 0.0, y_offset: 0.0, z_offset: 3.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 50, shield_damage: 2, bkb: 50, size: 4.5, x_offset: 0.0, y_offset: 5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 365, wdsk: 30, kbg: 150, shield_damage: 2, bkb: 0, size: 5.5, x_offset: 0.0, y_offset: 0.0, z_offset: 3.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 365, wdsk: 30, kbg: 150, shield_damage: 2, bkb: 0, size: 4.5, x_offset: 0.0, y_offset: 5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  10. SyncWait(4.0)
  11. FrameSpeedModifier { multiplier: 1.125, unk: 0 }
  12. DeleteAllHitBoxes
  13. AsyncWait(13.0)
  14. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 35, shield_damage: 2, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  15. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 35, shield_damage: 2, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  16. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 365, wdsk: 30, kbg: 63, shield_damage: 2, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  17. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 365, wdsk: 30, kbg: 63, shield_damage: 2, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  18. SyncWait(5.0)
  19. DeleteAllHitBoxes
  20. AsyncWait(24.0)
  21. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.5) }
  22. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 35, shield_damage: 2, bkb: 35, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  23. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 35, shield_damage: 2, bkb: 35, size: 4.0, x_offset: 0.0, y_offset: 5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  24. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 365, wdsk: 80, kbg: 63, shield_damage: 2, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  25. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 365, wdsk: 80, kbg: 63, shield_damage: 2, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  26. SyncWait(4.0)
  27. DeleteAllHitBoxes
  28. AsyncWait(35.0)
  29. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 160, shield_damage: 5, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: -0.94, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  30. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 160, shield_damage: 5, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 5.74, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  31. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 125, shield_damage: 5, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: -0.94, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  32. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 125, shield_damage: 5, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 5.74, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  33. SyncWait(4.0)
  34. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  35. DeleteAllHitBoxes
  36. AsyncWait(46.0)
  37. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  38. AsyncWait(50.0)

GFX

    SFX

    1. AsyncWait(2.0)
    2. SoundVoiceLow
    3. SoundEffect1(6470)
    4. SyncWait(11.0)
    5. SoundEffect1(6470)
    6. SyncWait(11.0)
    7. SoundEffect1(6470)
    8. SyncWait(11.0)
    9. SoundEffect1(6470)

    Other

    1. AsyncWait(2.0)
    2. Rumble { unk1: 0, unk2: 0 }
    3. AsyncWait(13.0)
    4. Rumble { unk1: 0, unk2: 0 }
    5. AsyncWait(24.0)
    6. Rumble { unk1: 0, unk2: 0 }
    7. AsyncWait(35.0)
    8. Rumble { unk1: 17, unk2: 0 }