P+ - Snake - Subaction - AttackAirN

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Stats

IASA: 48
Auto Cancel Window: 1-3, 39-56
Auto Cancel Lag: 4
Landing Lag: 16
Landing Lag (L-Cancel): 8
Hitboxes active: 6-9, 18-21, 27-30
Hitbox set 0 hits: 6, 18, 27
Subaction Index: 0x62

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-9

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 3 45 0 100 85 Normal Kick 3 3
0 1 3 45 0 100 85 Normal Kick 3 3
0 3 3 45 0 100 85 Normal Kick 3 3

Frames:18-21

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 3 48 0 100 365 Normal Kick 3 3
0 1 3 48 0 100 365 Normal Kick 3 3
0 3 3 48 0 100 365 Normal Kick 3 3

Frames:27-30

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 7 40 145 40 Normal Kick 5 5
0 1 7 40 145 40 Normal Kick 5 5
0 3 7 40 145 40 Normal Kick 5 5

Scripts

Main

  1. AsyncWait(3.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  3. AsyncWait(5.0)
  4. CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 85, wdsk: 45, kbg: 100, shield_damage: 0, bkb: 0, size: 3.28, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 67, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 85, wdsk: 45, kbg: 100, shield_damage: 0, bkb: 0, size: 4.1, x_offset: 0.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 85, wdsk: 45, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  7. SyncWait(4.0)
  8. DeleteAllHitBoxes
  9. AsyncWait(17.0)
  10. CreateHitBox(HitBoxArguments { bone_index: 62, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 365, wdsk: 48, kbg: 100, shield_damage: 0, bkb: 0, size: 3.28, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 365, wdsk: 48, kbg: 100, shield_damage: 0, bkb: 0, size: 4.1, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  12. CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 365, wdsk: 48, kbg: 100, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  13. SyncWait(4.0)
  14. DeleteAllHitBoxes
  15. FrameSpeedModifier { multiplier: 1.4, unk: 0 }
  16. AsyncWait(27.0)
  17. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  18. CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 40, wdsk: 0, kbg: 145, shield_damage: 0, bkb: 40, size: 3.3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  19. CreateHitBox(HitBoxArguments { bone_index: 67, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 40, wdsk: 0, kbg: 145, shield_damage: 0, bkb: 40, size: 4.0, x_offset: 0.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  20. CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 3, set_id: 0, damage: Constant(7.0), trajectory: 40, wdsk: 0, kbg: 145, shield_damage: 0, bkb: 40, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  21. SyncWait(4.0)
  22. DeleteAllHitBoxes
  23. AsyncWait(40.0)
  24. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  25. AsyncWait(49.0)
  26. Subroutine(0x2a248)

GFX

    SFX

    1. AsyncWait(5.0)
    2. SoundEffect1(6470)
    3. AsyncWait(17.0)
    4. SoundEffect1(6470)
    5. AsyncWait(27.0)
    6. SoundEffect1(6468)
    7. SoundVoiceLow

    Other

    1. AsyncWait(5.0)
    2. Rumble { unk1: 0, unk2: 0 }
    3. AsyncWait(17.0)
    4. Rumble { unk1: 0, unk2: 0 }
    5. AsyncWait(27.0)
    6. Rumble { unk1: 0, unk2: 0 }