P+ - Snake - Subaction - AppealFlick

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Stats

IASA: 58
Hitboxes active: 37-48
Hitbox set 0 hits: 37
Subaction Index: 0x3b

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:37-48

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 4 50 30 0 Flame Burn false 3 4

Scripts

Main

    GFX

    1. AsyncWait(12.0)
    2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(3080212), Bool(true), Bool(true)] }
    3. SyncWait(1.0)
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 20, bone: 31, x_offset: 0.5, y_offset: 0.15, z_offset: 0.5, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 20.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    5. AsyncWait(35.0)
    6. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(3080212), Bool(true), Bool(true)] }
    7. SyncWait(1.0)
    8. SoundEffect1(126)
    9. ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 20, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
    10. CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 0, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 50, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
    11. SyncWait(6.0)
    12. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 64, bone: 34, x_offset: 1.5, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    13. SyncWait(6.0)
    14. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 20.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.3, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    15. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(3080212), Bool(true), Bool(true)] }
    16. IntVariableSet { variable: LongtermAccessInt (0x63), value: 0 }
    17. DeleteAllHitBoxes
    18. AsyncWait(57.0)
    19. AllowInterrupts

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }