P+ - Link - Subaction - Catch

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 |

Stats

IASA: None
Hitboxes active: 11-19
Subaction Index: 0x6c

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:11-13

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d
0 1 Grab set action: 0x3d
0 2 Grab set action: 0x3d

Frames:14-19

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d

Scripts

Main

  1. AsyncWait(6.0)
  2. GenerateArticle { article_id: 3, subaction_only: true }
  3. GenerateArticle { article_id: 4, subaction_only: true }
  4. AsyncWait(10.0)
  5. UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(3), Value(1)] }
  6. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(4), Value(0)] }
  7. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 79, size: 2.34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: GroundedOnly, unk: None })
  8. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 58, size: 2.34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: AerialAndGrounded, unk: None })
  9. CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 58, size: 3.91, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: GroundedOnly, unk: None })
  10. Subroutine(External: gameAnimCmd_CaptureCutCommon)
  11. SyncWait(3.0)
  12. DeleteAllGrabBoxes
  13. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 79, size: 3.52, x_offset: 1.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: GroundedOnly, unk: None })
  14. AsyncWait(18.0)
  15. FrameSpeedModifier { multiplier: 1.5, unk: 0 }
  16. AsyncWait(19.0)
  17. DeleteAllGrabBoxes
  18. AsyncWait(54.0)
  19. UnknownEvent { namespace: 0x10, code: 0x8, unk1: 0x0, arguments: [Value(3), Value(3)] }
  20. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(4), Value(1)] }
  21. AsyncWait(78.0)
  22. ArticleRemove(3)
  23. ArticleRemove(4)

GFX

  1. AsyncWait(9.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 67, x_offset: 5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(9.0)
  2. SoundEffect1(537)
  3. SyncWait(12.0)
  4. SoundEffect1(538)
  5. SyncWait(33.0)
  6. SoundEffect1(538)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(3.0)
  3. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
  4. AsyncWait(10.0)
  5. Rumble { unk1: 4, unk2: 0 }
  6. AsyncWait(78.0)
  7. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }