P+ - Link - Subaction - SpecialLw

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Stats

IASA: None
Subaction Index: 0x1de

Scripts

Main

  1. AsyncWait(16.0)
  2. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
  3. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }

GFX

    SFX

    1. AsyncWait(21.0)
    2. if ((InternalConstantInt(HeldItem) Equal scalar(85)))
      1. SoundEffect1(474)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(7.0)
    3. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
    4. AsyncWait(21.0)
    5. Rumble { unk1: 13, unk2: 0 }