P+ - Link - Subaction - OcarinaTauntEnd
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Stats
IASA: |
None |
Subaction Index: |
0x1d |
Scripts
Main
- BoolVariableSetFalse { variable: LongtermAccessBool (0x6e) }
GFX
- AsyncWait(21.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(196624), Bool(true), Bool(true)] }
SFX
- AsyncWait(26.0)
- SoundEffect2(491)
Other
- ItemVisibility(false)
- SlopeContourStand { leg_bone_parent: 6 }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- AsyncWait(31.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- AsyncWait(29.0)
- ItemVisibility(true)
- if (not(HoldingItem))
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }