P+ - Link - Subaction - OcarinaTauntEnd

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 |

Stats

IASA: None
Subaction Index: 0x1d

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x6e) }

GFX

  1. AsyncWait(21.0)
  2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(196624), Bool(true), Bool(true)] }

SFX

  1. AsyncWait(26.0)
  2. SoundEffect2(491)

Other

  1. ItemVisibility(false)
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  4. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
  5. AsyncWait(31.0)
  6. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  7. AsyncWait(29.0)
  8. ItemVisibility(true)
  9. if (not(HoldingItem))
    1. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }