P+ - Link - Subaction - HeavyThrowB_1

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 |

Stats

IASA: None
Direction Reverse Frames: 20
Subaction Index: 0x115

Scripts

Main

  1. Goto(HeavyThrowB Main 0x1ac90)

GFX

    SFX

    1. SoundVoiceLow

    Other

    1. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
    2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
    3. AsyncWait(17.0)
    4. SlopeContourStand { leg_bone_parent: 4 }
    5. AsyncWait(21.0)
    6. SlopeContourStand { leg_bone_parent: 6 }
    7. AsyncWait(33.0)
    8. SlopeContourStand { leg_bone_parent: 2 }
    9. AsyncWait(35.0)
    10. SlopeContourStand { leg_bone_parent: 6 }
    11. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
    12. AsyncWait(38.0)
    13. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
    14. SlopeContourStand { leg_bone_parent: 4 }
    15. AsyncWait(42.0)
    16. SlopeContourStand { leg_bone_parent: 6 }