P+ - Pikachu - Subaction - SpecialLw

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Stats

IASA: None
Subaction Index: 0x1dd

Scripts

Main

  1. AsyncWait(13.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

  1. AsyncWait(45.0)
  2. loop Infinite times:
    1. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 80 }
    2. SyncWait(1.0)
    3. FlashEffectOverlay { red: 0, green: 0, blue: 0, alpha: 80 }
    4. SyncWait(1.0)
    5. RemoveFlashEffect
    6. SyncWait(1.0)

SFX

  1. AsyncWait(2.0)
  2. SoundEffect1(3241)
  3. SyncWait(1.0)
  4. SoundEffect1(3352)

Other

  1. RumbleLoop { unk1: 2, unk2: 0 }