P+ - Pikachu - Subaction - EntryR

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Stats

IASA: None
Subaction Index: 0x1c2

Scripts

Main

  1. AsyncWait(45.0)
  2. if ((LongtermAccessInt(CostumeID) Equal scalar(5)))
    1. IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(1)))
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 117, bone: 5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1499833, randomize: None, terminate_with_animation: false })
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 131, bone: 5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.35, randomize: None, terminate_with_animation: false })
    5. loop 14 times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.15, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      3. SyncWait(2.0)
    6. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(117), Bool(true), Bool(true)] }
    7. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(131), Bool(true), Bool(true)] }

GFX

  1. AsyncWait(11.0)
  2. Subroutine(0xfe30)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 56, bone: 47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 360.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(11.0)
  2. SoundEffect1(3300)
  3. SyncWait(3.0)
  4. SoundEffect1(3301)
  5. SyncWait(14.0)
  6. SoundEffect1(109)
  7. SyncWait(4.0)
  8. SoundEffect1(3330)

Other

  1. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
  2. UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(false)] }
  3. TagDisplay(false)
  4. AsyncWait(11.0)
  5. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }
  6. AsyncWait(15.0)
  7. Rumble { unk1: 0, unk2: 10 }
  8. AsyncWait(35.0)
  9. UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(true)] }
  10. TagDisplay(true)