P+ - Luigi - Subaction - AttackDash
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Stats
IASA: |
None |
Hitboxes active: |
4, 10, 16, 22, 29, 37, 48-50 |
Hitbox set 0 hits: |
4, 10, 16, 22, 29, 37, 48 |
Subaction Index: |
0x4e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:4
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
32 |
10 |
60 |
363 |
Normal |
Unknown(136) |
AD |
0.75 |
0.6 |
3 |
3 |
2 |
|
0 |
1 |
3 |
50 |
10 |
60 |
30 |
Normal |
Unknown(136) |
AD |
0.75 |
0.6 |
3 |
3 |
2 |
|
Frame:10
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
32 |
10 |
60 |
363 |
Normal |
Unknown(136) |
AD |
0.75 |
0.6 |
3 |
3 |
2 |
|
0 |
1 |
3 |
50 |
10 |
60 |
30 |
Normal |
Unknown(136) |
AD |
0.75 |
0.6 |
3 |
3 |
2 |
|
Frame:16
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
32 |
10 |
60 |
363 |
Normal |
Unknown(136) |
AD |
0.75 |
0.6 |
3 |
3 |
2 |
|
0 |
1 |
3 |
50 |
10 |
60 |
30 |
Normal |
Unknown(136) |
AD |
0.75 |
0.6 |
3 |
3 |
2 |
|
Frame:22
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
32 |
10 |
60 |
363 |
Normal |
Unknown(136) |
AD |
0.75 |
0.6 |
3 |
3 |
2 |
|
0 |
1 |
3 |
50 |
10 |
60 |
30 |
Normal |
Unknown(136) |
AD |
0.75 |
0.6 |
3 |
3 |
2 |
|
Frame:29
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
32 |
10 |
60 |
363 |
Normal |
Unknown(136) |
AD |
0.75 |
0.6 |
3 |
3 |
2 |
|
0 |
1 |
3 |
50 |
10 |
60 |
30 |
Normal |
Unknown(136) |
AD |
0.75 |
0.6 |
3 |
3 |
2 |
|
Frame:37
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
32 |
10 |
60 |
363 |
Normal |
Unknown(136) |
AD |
0.75 |
0.6 |
3 |
3 |
2 |
|
0 |
1 |
3 |
50 |
10 |
60 |
30 |
Normal |
Unknown(136) |
AD |
0.75 |
0.6 |
3 |
3 |
2 |
|
Frames:48-50
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
48 |
96 |
361 |
Normal |
Unknown(136) |
AD |
5 |
3 |
3 |
|
0 |
1 |
3 |
48 |
96 |
361 |
Normal |
Unknown(136) |
AD |
5 |
3 |
3 |
|
0 |
2 |
3 |
48 |
96 |
361 |
Normal |
Unknown(136) |
AD |
5 |
3 |
3 |
|
Scripts
Main
- AsyncWait(3.0)
- Subroutine(0x10e98)
- AsyncWait(9.0)
- Subroutine(0x10e98)
- AsyncWait(15.0)
- Subroutine(0x10e98)
- AsyncWait(21.0)
- Subroutine(0x10e98)
- AsyncWait(28.0)
- Subroutine(0x10e98)
- AsyncWait(36.0)
- Subroutine(0x10e98)
- AsyncWait(47.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 0, kbg: 96, shield_damage: 5, bkb: 48, size: 5.0, x_offset: 0.0, y_offset: 8.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Unknown(136), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 0, kbg: 96, shield_damage: 5, bkb: 48, size: 3.0, x_offset: 0.0, y_offset: 8.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Unknown(136), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 0, kbg: 96, shield_damage: 5, bkb: 48, size: 3.0, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Unknown(136), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(3.0)
- DeleteAllHitBoxes
GFX
- loop 9 times:
- SyncWait(5.0)
- GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 10.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(3.0)
- SoundEffect1(1273)
- SoundEffect1(3400)
- SyncWait(6.0)
- SoundEffect1(3400)
- SyncWait(6.0)
- SoundEffect1(3400)
- SyncWait(6.0)
- SoundEffect1(3400)
- SyncWait(7.0)
- SoundEffect1(3400)
- SyncWait(8.0)
- SoundEffect1(3400)
- SyncWait(11.0)
- SoundEffect1(3400)
Other
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
- AsyncWait(2.0)
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(3), Bool(true)] }
- AsyncWait(4.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(10.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(16.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(22.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(29.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(37.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(47.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(55.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- UnknownEvent { namespace: 0xb, code: 0x3, unk1: 0x0, arguments: [Value(0)] }
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }