P+ - Luigi - Subaction - AttackS4Hi
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Stats
IASA: |
38 |
Hitboxes active: |
8-9 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x57 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
20 |
135 |
65 |
Slash |
Paper |
5 |
8 |
7 |
|
0 |
1 |
14 |
20 |
135 |
65 |
Slash |
Paper |
5 |
8 |
7 |
|
0 |
2 |
14 |
20 |
135 |
65 |
Slash |
Paper |
5 |
8 |
7 |
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Scripts
Main
- AsyncWait(7.0)
- if (BoolIsTrue LongtermAccessBool (0x46))
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 65, wdsk: 0, kbg: 135, shield_damage: 5, bkb: 20, size: 3.13, x_offset: 0.0, y_offset: 9.77, z_offset: 17.09, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 65, wdsk: 0, kbg: 135, shield_damage: 5, bkb: 20, size: 3.52, x_offset: 0.0, y_offset: 8.79, z_offset: 10.74, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 65, wdsk: 0, kbg: 135, shield_damage: 5, bkb: 20, size: 1.95, x_offset: -2.9, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- else
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 65, wdsk: 0, kbg: 135, shield_damage: 5, bkb: 20, size: 3.13, x_offset: 0.0, y_offset: 9.77, z_offset: 17.09, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 65, wdsk: 0, kbg: 135, shield_damage: 5, bkb: 20, size: 3.52, x_offset: 0.0, y_offset: 8.79, z_offset: 10.74, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 65, wdsk: 0, kbg: 135, shield_damage: 5, bkb: 20, size: 1.95, x_offset: -2.9, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(37.0)
- AllowInterrupts
GFX
- Goto(AttackS4S GFX 0x111f0)
SFX
- Goto(AttackS4S SFX 0x11270)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(7.0)
- Rumble { unk1: 13, unk2: 0 }