P+ - Luigi - Subaction - AttackLw3
            
            
            
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            Stats
            
                
                    | IASA: | 31 | 
                
                    | Hitboxes active: | 5-8 | 
                
                    | Hitbox set 0 hits: | 5 | 
                
                    | Subaction Index: | 0x55 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:5-8
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 15 | 1 | 2 | 100 | 45 | Normal | Shell | 10 | 8 | 7 |            | 
                            
                            | 0 | 1 | 15 | 1 | 2 | 100 | 45 | Normal | Shell | 10 | 8 | 7 |            | 
                            
                            | 0 | 2 | 15 | 1 | 2 | 100 | 45 | Normal | Shell | 10 | 8 | 7 |            | 
                            
                            | 0 | 3 | 9 | 0 | 10 | 80 | 80 | Normal | Shell | 10 | 6 | 5 |            | 
                            
                            | 0 | 4 | 9 | 0 | 10 | 80 | 80 | Normal | Shell | 10 | 6 | 5 |            | 
                
             
            Scripts
            Main
            - AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 45, wdsk: 1, kbg: 100, shield_damage: 10, bkb: 2, size: 3.91, x_offset: 0.0, y_offset: 3.42, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Shell, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 15, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 45, wdsk: 1, kbg: 100, shield_damage: 10, bkb: 2, size: 3.13, x_offset: 0.0, y_offset: 1.95, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Shell, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 45, wdsk: 1, kbg: 100, shield_damage: 10, bkb: 2, size: 2.34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Shell, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 3, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 80, shield_damage: 10, bkb: 10, size: 3.91, x_offset: 0.0, y_offset: 3.42, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Shell, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 15, hitbox_id: 4, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 80, shield_damage: 10, bkb: 10, size: 3.13, x_offset: 0.0, y_offset: 1.95, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Shell, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- AsyncWait(30.0)
- AllowInterrupts
GFX
            - AsyncWait(4.0)
- loop 4 times: - if (EnteringOrIsInHitLag) - IfStatementAnd ((LongtermAccessFloat(CurryAngle1) GreaterThan scalar(0)))
- if (RollADie value(3)) - SoundEffect1(8320)
- SoundEffect1(8321)
 
- else- if (RollADie value(2)) - SoundEffect1(8321)
- SoundEffect1(8322)
 
- else- SoundEffect1(8320)
- SoundEffect1(8322)
 
 
 
- SyncWait(1.0)
 
SFX
            - AsyncWait(4.0)
- SoundEffect1(8008)
Other
            - SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
- AsyncWait(3.0)
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(3), Bool(true)] }
- AsyncWait(4.0)
- Rumble { unk1: 17, unk2: 0 }