P+ - Luigi - Subaction - SpecialS_1
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
Stats
IASA: |
None |
Hitboxes active: |
5-44 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x1d3 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-43
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
0 |
20 |
100 |
361 |
Unknown(15) |
Unknown(64) |
MD |
1.5 |
1 |
4 |
|
Scripts
Main
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 92 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 9 })] }
- Subroutine(0x22db0)
- AsyncWait(3.0)
- UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
- SetAirGround(102)
- SetEdgeSlide(Airbourne)
- AsyncWait(4.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 38, hitbox_id: 0, set_id: 0, damage: Variable(RandomAccessInt(Address(9))), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 4.69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Unknown(15), unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(5.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(13.0)
- UnknownEvent { namespace: 0x6, code: 0x2f, unk1: 0x0, arguments: [Value(0), Value(1023)] }
- EnableInterrupt(10146)
- AsyncWait(20.0)
- LedgeGrabEnable(EnableInFrontAndBehind)
- AsyncWait(35.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 9, graphic: 1, bone: 0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 9, graphic: 1, bone: 0, x_offset: -3.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.6, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 9, graphic: 4, bone: 0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 35, bone: 0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- loop Infinite times:
- SyncWait(2.0)
- FlashEffectOverlay { red: 255, green: 128, blue: 0, alpha: 70 }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 18, bone: 0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 6.0, random_y_offset: 6.0, random_z_offset: 12.0, random_x_rotation: 360.0, random_y_rotation: 360.0, random_z_rotation: 360.0 }), terminate_with_animation: true })
- SyncWait(2.0)
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 70 }
SFX
- AsyncWait(0.0)
- SoundEffect1(77)
- SoundEffect1(3466)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- ScreenShake { magnitude: 2 }
- Rumble { unk1: 5, unk2: 0 }