P+ - Luigi - Subaction - CliffCatch
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Stats
IASA: |
None |
Fully Intangible: |
1-21 |
Subaction Index: |
0xd5 |
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- if (BoolIsTrue LongtermAccessBool (0x73))
- BoolVariableSetTrue { variable: LongtermAccessBool(VelocityIgnoreHitstun) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x74) }
GFX
- AsyncWait(0.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 31, bone: 48, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
- AsyncWait(0.0)
- SoundEffect1(83)
- SoundEffect1(1295)
- SyncWait(2.0)
- if (RollADie value(2))
Other