P+ - Lucario - Subaction - CliffCatch
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Stats
IASA: |
None |
Fully Intangible: |
1-21 |
Subaction Index: |
0xd5 |
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(0.1)
- if (BoolIsTrue LongtermAccessBool (0x7f))
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 65, wdsk: 65, kbg: 100, shield_damage: 0, bkb: 0, size: 8.25, x_offset: 0.0, y_offset: 6.5, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.2, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(4.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 31, bone: 31, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
- SoundEffect1(83)
- SoundEffect1(2371)
- AsyncWait(2.0)
- SyncWait(2.0)
- if (RollADie value(2))
Other