P+ - Lucario - Subaction - SpecialAirAppear
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
Stats
IASA: |
None |
Fully Intangible: |
1-9 |
Hitboxes active: |
1-9 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1e2 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
11 |
80 |
64 |
285 |
Aura |
Kick |
6 |
6 |
|
0 |
1 |
11 |
80 |
64 |
285 |
Aura |
Kick |
6 |
6 |
|
0 |
2 |
11 |
80 |
64 |
285 |
Aura |
Kick |
6 |
6 |
|
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 285, wdsk: 0, kbg: 64, shield_damage: 0, bkb: 80, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 285, wdsk: 0, kbg: 64, shield_damage: 0, bkb: 80, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 285, wdsk: 0, kbg: 64, shield_damage: 0, bkb: 80, size: 5.0, x_offset: 0.0, y_offset: -1.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 15, bone: 10, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
- SoundEffectStop(5810)
- SyncWait(1.0)
- SoundEffectVictory(2317)
- SoundEffectVictory(5811)
Other
- Rumble { unk1: 13, unk2: 0 }