P+ - Lucario - Subaction - SpecialHiCancel
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Stats
IASA: |
9 |
Hitboxes active: |
1-3 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-3
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
60 |
0 |
100 |
365 |
Aura |
Aura |
2 |
3 |
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Scripts
Main
- SetAnimationFrame(7.0)
- Subroutine(NONE Main 0x29b40)
- Subroutine(0x28e08)
- DisableMovement(DisableVertical)
- DisableMovement(DisableHorizontal)
- CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 365, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- SyncWait(5.0)
- AllowInterrupts
- SyncWait(12.0)
- SetAirGround(0)
- DisableMovement2(DisableVertical)
- DisableMovement2(DisableHorizontal)
GFX
- FlashEffectOverlay { red: 136, green: 247, blue: 255, alpha: 110 }
- SetColorOfFlashEffectOverlay { transition_time: 16, red: 136, green: 247, blue: 255, alpha: 0 }
- SyncWait(16.0)
- RemoveFlashEffect
SFX
Other
- Subroutine(0x24d08)
- FloatVariableMultiply { variable: LongtermAccessFloat (0x34), value: -0.1 }
- FloatVariableMultiply { variable: LongtermAccessFloat (0x35), value: -0.1 }
- loop 10 times:
- AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(52))), y_vel: Variable(LongtermAccessFloat(Address(53))) }
- SyncWait(1.0)