P+ - Lucario - Subaction - AttackS4S_1
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Stats
IASA: |
43 |
Hitboxes active: |
12-16 |
Hitbox set 0 hits: |
12 |
Subaction Index: |
0x58 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:12-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
20 |
100 |
361 |
Aura |
Aura |
true |
true |
0.9 |
8 |
6 |
|
0 |
1 |
14 |
20 |
100 |
361 |
Aura |
Aura |
true |
true |
0.9 |
8 |
6 |
|
0 |
2 |
16 |
25 |
100 |
361 |
Aura |
Aura |
false |
false |
0.9 |
9 |
7 |
|
Scripts
Main
- AsyncWait(11.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.0, x_offset: 0.0, y_offset: 8.0, z_offset: 9.0, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.75, x_offset: 0.0, y_offset: 8.0, z_offset: 13.5, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 6.5, x_offset: 0.0, y_offset: 8.0, z_offset: 21.0, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 3, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: false, direct: false, unk6: 0 })
- SyncWait(5.0)
- DeleteAllHitBoxes
- AsyncWait(42.0)
- AllowInterrupts
GFX
- AsyncWait(11.0)
- GraphicEffect(GraphicEffect { graphic: 40, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 5, bone: 0, x_offset: 0.0, y_offset: 8.5, z_offset: 16.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 2, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 3, bone: 49, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- Goto(0xc2b8)
SFX
- AsyncWait(7.0)
- SoundEffectStop(105)
- Subroutine(0x25a28)
- SyncWait(4.0)
- SoundEffect1(168)
- SoundEffect1(115)
- SoundEffect1(5831)
Other
- SlopeContourStand { leg_bone_parent: 4 }
- AsyncWait(10.0)
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(11.0)
- Rumble { unk1: 17, unk2: 0 }