P+ - Pit - Subaction - AttackS4S_1
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Stats
IASA: |
30 |
Hitboxes active: |
6-8 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x58 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
50 |
0 |
80 |
Slash |
Slash |
0.5 |
0.4 |
6 |
2 |
|
0 |
1 |
9 |
50 |
0 |
80 |
Slash |
Slash |
0.5 |
0.4 |
6 |
2 |
|
0 |
2 |
7 |
50 |
0 |
100 |
Slash |
Slash |
0.6 |
0.4 |
5 |
3 |
|
0 |
3 |
7 |
50 |
0 |
100 |
Slash |
Slash |
0.6 |
0.4 |
5 |
3 |
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Scripts
Main
- ModelChanger { reference: 1, switch_index: 1, bone_group_index: 0 }
- AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 30, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 50, size: 2.3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.4, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 62, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 50, size: 3.4, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.4, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 72, hitbox_id: 2, set_id: 0, damage: Constant(7.0), trajectory: 100, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 50, size: 3.53, x_offset: 0.0, y_offset: 1.88, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.6, sdi_mult: 0.4, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 72, hitbox_id: 3, set_id: 0, damage: Constant(7.0), trajectory: 100, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 50, size: 3.28, x_offset: 0.0, y_offset: 5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.6, sdi_mult: 0.4, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(8.0)
- DeleteAllHitBoxes
- AsyncWait(9.0)
- CallEveryFrame { thread_id: 9, script: 0x29d50 }
- AsyncWait(24.0)
- RemoveCallEveryFrame { thread_id: 9 }
- AsyncWait(29.0)
- AllowInterrupts
GFX
- SoundVoiceLow
- AsyncWait(4.0)
- SoundEffect1(652)
- SoundEffect1(653)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.55, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- Subroutine(0xa010)
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 0, x_offset: 16.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(8.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- SoundEffectStop(105)
- loop Infinite times:
- if (EnteringOrIsInHitLag)
- IfStatementAnd (not(ButtonHeld value(0)))
- BoolVariableSetTrue { variable: RandomAccessBool (0x22) }
- if (ButtonHeld value(0))
- IfStatementAnd (BoolIsTrue RandomAccessBool (0x22))
- BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
- if (ButtonPress value(0))
- IfStatementAnd (not(ButtonPress value(15)))
- BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
- SyncWait(0.1)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(4.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(15.0)