P+ - Pit - Subaction - SpecialNStart

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Stats

IASA: None
Subaction Index: 0x1ce

Scripts

Main

  1. AsyncWait(1.0)
  2. ModelChanger { reference: 1, switch_index: 1, bone_group_index: 3 }
  3. ArticleVisibility { article_id: 0, visibility: true }
  4. AsyncWait(6.0)
  5. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 54 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 33512 })] }
  6. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 54 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 31473 })] }
  7. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 54 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 29434 })] }
  8. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 54 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 27395 })] }
  9. GenerateArticle { article_id: 1, subaction_only: true }
  10. AsyncWait(7.0)
  11. if ((InternalConstantInt(ControlStickYAxis) GreaterThan scalar(0.3)))
    1. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
    2. if (OnGround)
      1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Value(81), Bool(true), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24 })] }
    3. else
      1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Value(82), Bool(true), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24 })] }

GFX

    SFX

    1. AsyncWait(6.0)
    2. SoundEffect1(638)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. ItemVisibility(false)