P+ - Pit - Subaction - GlideAttack
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6 |
7 |
8 |
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10 |
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13 |
14 |
15 |
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34 |
Stats
IASA: |
None |
Hitboxes active: |
6-9 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x3c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
55 |
70 |
50 |
Slash |
Slash |
7 |
6 |
|
0 |
1 |
12 |
55 |
70 |
50 |
Slash |
Slash |
7 |
6 |
|
0 |
2 |
12 |
55 |
70 |
50 |
Slash |
Slash |
7 |
6 |
|
0 |
3 |
12 |
55 |
70 |
50 |
Slash |
Slash |
7 |
6 |
|
Scripts
Main
- Subroutine(0x6f98)
- AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 72, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 50, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 55, size: 3.03, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 72, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 50, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 55, size: 3.03, x_offset: 0.0, y_offset: -3.29, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 72, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 50, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 55, size: 3.03, x_offset: 0.0, y_offset: -6.58, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 58, hitbox_id: 3, set_id: 0, damage: Constant(12.0), trajectory: 50, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 55, size: 2.87, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- AsyncWait(33.0)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (CharacterExists) }
GFX
- AsyncWait(4.0)
- Subroutine(0x126e0)
- AsyncWait(11.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- SoundEffectStop(663)
- AsyncWait(5.0)
- SoundVoiceLow
- SoundEffect1(654)
Other
- AsyncWait(5.0)
- Rumble { unk1: 17, unk2: 0 }