P+ - Pit - Subaction - GlideAttack

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Stats

IASA: None
Hitboxes active: 6-9
Hitbox set 0 hits: 6
Subaction Index: 0x3c

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-9

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 12 55 70 50 Slash Slash 7 6
0 1 12 55 70 50 Slash Slash 7 6
0 2 12 55 70 50 Slash Slash 7 6
0 3 12 55 70 50 Slash Slash 7 6

Scripts

Main

  1. Subroutine(0x6f98)
  2. AsyncWait(5.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 72, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 50, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 55, size: 3.03, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 72, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 50, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 55, size: 3.03, x_offset: 0.0, y_offset: -3.29, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 72, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 50, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 55, size: 3.03, x_offset: 0.0, y_offset: -6.58, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 58, hitbox_id: 3, set_id: 0, damage: Constant(12.0), trajectory: 50, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 55, size: 2.87, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  7. SyncWait(4.0)
  8. DeleteAllHitBoxes
  9. AsyncWait(33.0)
  10. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (CharacterExists) }

GFX

  1. AsyncWait(4.0)
  2. Subroutine(0x126e0)
  3. AsyncWait(11.0)
  4. DeleteSwordGlow { fade_time: 1 }

SFX

  1. SoundEffectStop(663)
  2. AsyncWait(5.0)
  3. SoundVoiceLow
  4. SoundEffect1(654)

Other

  1. AsyncWait(5.0)
  2. Rumble { unk1: 17, unk2: 0 }