P+ - Wario-Man - Subaction - AttackS4S_1
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1 |
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4 |
5 |
6 |
7 |
8 |
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10 |
11 |
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13 |
14 |
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20 |
21 |
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31 |
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46 |
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53 |
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56 |
Stats
IASA: |
32 |
Fully Intangible: |
6-20 |
Hitboxes active: |
6-20 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x58 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
20 |
30 |
77 |
361 |
Normal |
Kick |
false |
false |
10 |
9 |
|
0 |
1 |
20 |
30 |
77 |
361 |
Normal |
Kick |
true |
true |
10 |
9 |
|
Scripts
Main
- AsyncWait(4.0)
- AsyncWait(5.0)
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 0, set_id: 0, damage: Constant(20.0), trajectory: 361, wdsk: 0, kbg: 77, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 1, set_id: 0, damage: Constant(20.0), trajectory: 361, wdsk: 0, kbg: 77, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: false, direct: true, unk6: 0 })
- AsyncWait(20.0)
- ChangeHurtBoxStateAll { state: Normal }
- DeleteAllHitBoxes
- AsyncWait(31.0)
- AllowInterrupts
GFX
- AsyncWait(6.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(11.0)
- GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- SoundEffectStop(191)
- SoundEffect1(1922)
- AsyncWait(5.0)
- SoundEffect1(167)
- SyncWait(1.0)
- SoundEffect1(115)
- SyncWait(5.0)
- SoundEffect1(114)
- SyncWait(33.0)
- SoundEffect1(111)
- SyncWait(40.0)
- SoundEffect1(111)
Other
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 160.0, speed: 3.0, size: 1.0, unk3: 0.0, unk4: 10.0, unk5: 24.0, unk6: 20.0, unk7: 20.0, unk8: 50 })
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
- AsyncWait(7.0)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(15.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(20.0)
- UnknownEvent { namespace: 0x14, code: 0x7, unk1: 0x0, arguments: [Value(0), Scalar(3.0), Scalar(210.0), Scalar(12.0), Scalar(0.5), Scalar(0.0), Scalar(10.0), Scalar(24.0), Scalar(20.0)] }
- AsyncWait(46.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }
- EndAestheticWindEffect { unk: 0 }
- AsyncWait(53.0)
- SlopeContourStand { leg_bone_parent: 6 }