P+ - Wario-Man - Subaction - SpecialLwMR
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Stats
IASA: |
None |
Fully Intangible: |
1 |
Hitboxes active: |
1 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1fd |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:1
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
80 |
0 |
100 |
-360 |
Darkness |
Explosion |
false |
4 |
4 |
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Scripts
Main
- FrameSpeedModifier { multiplier: 4.0, unk: 0 }
- UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(-1.0), Scalar(0.0), Value(1)] }
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: -360, wdsk: 80, kbg: 100, shield_damage: 0, bkb: 0, size: 9.5, x_offset: 0.0, y_offset: 8.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 3, unk2: false, sound: Explosion, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
- AsyncWait(1.0)
- ChangeHurtBoxStateAll { state: Normal }
- EnableInterruptGroup(GroundJump)
- EnableInterruptGroup(AirJump)
- DeleteAllHitBoxes
- AsyncWait(20.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(1.0), Scalar(0.0), Value(1)] }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 24, bone: 5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 190 }
- SyncWait(1.0)
- RemoveFlashEffect
SFX
- SoundEffect1(4872)
Other
- ScreenShake { magnitude: 0 }
- Rumble { unk1: 13, unk2: 0 }