P+ - Wario-Man - Subaction - AttackAirF

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Stats

IASA: 20
Landing Lag: 16
Landing Lag (L-Cancel): 8
Hitboxes active: 5-15
Hitbox set 0 hits: 5
Subaction Index: 0x63

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-7

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 15 20 90 35 Normal Kick 8 7
0 1 15 20 90 35 Normal Kick 8 7
0 2 15 20 90 35 Normal Kick 8 7

Frames:8-15

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 11 15 90 35 Normal Kick 6 6
0 1 11 15 90 35 Normal Kick 6 6
0 2 11 15 90 35 Normal Kick 6 6

Scripts

Main

  1. AsyncWait(4.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 35, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 20, size: 10.0, x_offset: 0.0, y_offset: 6.0, z_offset: 11.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: false, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 35, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 20, size: 10.0, x_offset: 0.0, y_offset: 5.5, z_offset: 7.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: false, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 35, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 20, size: 10.0, x_offset: 0.0, y_offset: 5.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: false, direct: true, unk6: 0 })
  5. SyncWait(3.0)
  6. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 35, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 15, size: 10.0, x_offset: 0.0, y_offset: 6.0, z_offset: 11.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: false, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 35, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 15, size: 10.0, x_offset: 0.0, y_offset: 5.5, z_offset: 7.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: false, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 35, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 15, size: 10.0, x_offset: 0.0, y_offset: 5.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: false, direct: true, unk6: 0 })
  9. AsyncWait(15.0)
  10. DeleteAllHitBoxes
  11. AsyncWait(19.0)
  12. AllowInterrupts
  13. AsyncWait(26.0)
  14. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }

GFX

    SFX

    1. AsyncWait(4.0)
    2. SoundVoiceLow
    3. SoundEffect1(4892)

    Other

    1. AsyncWait(5.0)
    2. Rumble { unk1: 18, unk2: 0 }