P+ - Wario-Man - Subaction - LandingFallSpecial

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |

Stats

IASA: 32
Subaction Index: 0x33

Scripts

Main

  1. FloatVariableSet { variable: LongtermAccessFloat (0x34), value: 3.6 }

GFX

  1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(0.0)
  2. SoundEffect1(4792)
  3. SyncWait(22.0)
  4. SoundEffectOther1(4850)

Other

  1. Rumble { unk1: 14, unk2: 0 }
  2. AsyncWait(1.0)
  3. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
  4. AsyncWait(4.0)
  5. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
  6. AsyncWait(8.0)
  7. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 4 }
  8. AsyncWait(23.0)
  9. SlopeContourStand { leg_bone_parent: 6 }