P+ - Wario-Man - Subaction - Swing3

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 |

Stats

IASA: 15
Hitboxes active: 11-14
Hitbox set 0 hits: 11
Subaction Index: 0x122

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:11-14

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 3 8 30 80 361 Slash Slash 4 5 5

Scripts

Main

  1. BeamSwordTrail { unk: 100 }
  2. ItemSetProperty { unk1: 2, unk2: 0.4 }
  3. AsyncWait(3.0)
  4. ItemSetProperty { unk1: 4, unk2: 2.4 }
  5. AsyncWait(10.0)
  6. Subroutine(External: gameAnimCmd_SwordSwing3Common)
  7. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 22, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  8. AsyncWait(14.0)
  9. AllowInterrupts
  10. DeleteAllHitBoxes
  11. ItemSetProperty { unk1: 20, unk2: 1.0 }

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 4 }
      2. AsyncWait(10.0)
      3. Rumble { unk1: 17, unk2: 0 }
      4. SlopeContourStand { leg_bone_parent: 6 }