P+ - Wario-Man - Subaction - ShoulderChargeAir
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
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24 |
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26 |
27 |
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29 |
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31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
Stats
IASA: |
None |
Hitboxes active: |
6-36 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x1ea |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-36
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
17 |
50 |
80 |
361 |
Darkness |
MagicZap |
AD |
false |
false |
1.4 |
9 |
12 |
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Scripts
Main
- FrameSpeedModifier { multiplier: 2.0, unk: 0 }
- AsyncWait(9.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- BoolVariableSetTrue { variable: RandomAccessBool (0x79) }
- loop 31 times:
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 27, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 4.25, x_offset: -1.0, y_offset: -3.75, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 1.4, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(1.0)
- AsyncWait(41.0)
- DeleteAllHitBoxes
- BoolVariableSetFalse { variable: RandomAccessBool (0x79) }
GFX
- SoundEffect1(1891)
- SoundEffectOther1(4850)
- SoundEffectOther1(4850)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(9.0)
- loop 3 times:
- Subroutine(0x26488)
SFX
Other
- if (not(BoolIsTrue RandomAccessBool (0x7a)))
- RumbleLoop { unk1: 2, unk2: 0 }
- DisableMovement(DisableVertical)
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.4, x_set: true, y_set: true })
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(9.0)
- DisableMovement2(DisableVertical)
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 2.75, y_vel: 1.5, x_set: true, y_set: true })
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(36.0)