P+ - Luigi - Subaction - SpecialAirLw
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Stats
IASA: |
71 |
Hitboxes active: |
6-29, 43-46 |
Hitbox set 0 hits: |
6, 43 |
Subaction Index: |
0x1de |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-29
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
50 |
80 |
90 |
Normal |
MagicZap |
AD |
5 |
5 |
|
0 |
1 |
8 |
50 |
80 |
90 |
Normal |
MagicZap |
AD |
5 |
5 |
|
Frames:43-46
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
50 |
80 |
90 |
Normal |
Kick |
7 |
6 |
|
0 |
1 |
12 |
50 |
80 |
90 |
Normal |
Kick |
7 |
6 |
|
0 |
2 |
12 |
50 |
80 |
90 |
Normal |
Kick |
7 |
6 |
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Scripts
Main
- if (BoolIsTrue LongtermAccessBool (0x73))
- BoolVariableSetTrue { variable: LongtermAccessBool(VelocityIgnoreHitstun) }
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(-0.769), Scalar(0.0), Value(1)] }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(5.0)
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 25, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 90, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 48, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 90, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(9.0)
- BoolVariableSetTrue { variable: LongtermAccessBool (0x73) }
- AsyncWait(29.0)
- DeleteAllHitBoxes
- AsyncWait(38.0)
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
- AsyncWait(42.0)
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 90, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 4.88, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 90, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 4.88, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 90, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 3.67, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- BoolVariableSetTrue { variable: LongtermAccessBool(VelocityIgnoreHitstun) }
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(46.0)
- DeleteAllHitBoxes
- AsyncWait(70.0)
- AllowInterrupts
GFX
- AsyncWait(8.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 9, graphic: 5, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(5.0)
- SoundEffect1(3454)
- SyncWait(3.5)
- SoundEffect1(3454)
- SyncWait(3.5)
- SoundEffect1(3455)
- SyncWait(3.5)
- SoundEffect1(3455)
- SyncWait(3.5)
- SoundEffect1(3456)
- SyncWait(3.5)
- SoundEffect1(3456)
- SyncWait(3.5)
- SoundEffect1(3457)
- SyncWait(3.5)
- SoundEffect1(3457)
- SyncWait(3.5)
- SoundEffect1(3458)
- SyncWait(9.0)
- SoundEffect1(3459)
- SoundEffect1(1271)
Other
- RumbleLoop { unk1: 3, unk2: 40 }
- SlopeContourStand { leg_bone_parent: 6 }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
- AsyncWait(6.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
- AsyncWait(36.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }
- AsyncWait(64.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- UnknownEvent { namespace: 0xb, code: 0x3, unk1: 0x0, arguments: [Value(0)] }