P+ - Zelda - Subaction - AttackAirB
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
Stats
IASA: |
33 |
Auto Cancel Window: |
1-4, 26-35 |
Auto Cancel Lag: |
4 |
Landing Lag: |
18 |
Landing Lag (L-Cancel): |
9 |
Hitboxes active: |
5-8 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x64 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:5
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
0 |
95 |
361 |
Normal |
Punch |
true |
1 |
0 |
5 |
5 |
|
0 |
1 |
8 |
0 |
95 |
361 |
Normal |
Punch |
true |
1 |
0 |
5 |
5 |
|
0 |
2 |
18 |
30 |
105 |
361 |
Electric |
MagicZap |
false |
1.1 |
9 |
10 |
9 |
|
Frames:6-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
0 |
95 |
361 |
Normal |
Punch |
true |
5 |
5 |
|
0 |
1 |
8 |
0 |
95 |
361 |
Normal |
Punch |
true |
5 |
5 |
|
0 |
2 |
15 |
30 |
105 |
361 |
Electric |
MagicZap |
false |
8 |
7 |
|
Scripts
Main
- AsyncWait(4.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 0, size: 3.13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 0, size: 3.91, x_offset: 0.0, y_offset: 0.25, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 2, set_id: 0, damage: Constant(18.0), trajectory: 361, wdsk: 0, kbg: 105, shield_damage: 9, bkb: 30, size: 5.08, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 30, size: 5.08, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(25.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(32.0)
- AllowInterrupts
GFX
- AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 106, bone: 20, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 2, bone: 20, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
- AsyncWait(4.0)
- SoundEffect1(112)
- SoundEffect1(3963)
- SoundEffect1(4062)
- Goto(0x22318)
Other
- AsyncWait(4.0)
- Rumble { unk1: 18, unk2: 0 }