P+ - Yoshi - Subaction - FinalFly

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Stats

IASA: None
Fully Invincible: 1-151
Hitboxes active: 1-151
Hitbox set 0 hits: 1
Subaction Index: 0x1e0

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:1-150

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult Shield Dmg Rehit Rate Shieldstun Hitlag Targets
0 0 8 50 50 361 Normal Burn AD false 0.5 6 30 5 2

Scripts

Main

  1. ChangeHurtBoxStateAll { state: Invincible }
  2. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 6, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 9.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 30, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 229, graphic: 2, bone: 37, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(1.0)
  2. SyncWait(16.0)
  3. SoundEffect1(2963)
  4. SyncWait(12.0)
  5. SoundEffect1(2960)
  6. SyncWait(18.0)
  7. SoundEffect1(2963)
  8. SyncWait(20.0)
  9. SoundEffect1(2960)
  10. SyncWait(19.0)
  11. SoundEffect1(2963)
  12. SyncWait(49.0)
  13. SoundEffect1(2960)
  14. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  15. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  16. Goto(FinalFly SFX 0xfd58)

Other

  1. ItemVisibility(false)