P+ - R.O.B - Subaction - SpecialAirHi

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Stats

IASA: None
Subaction Index: 0x1d2

Scripts

Main

  1. if ((LongtermAccessInt (0x4b) GreaterThan scalar(0)))
    1. if ((LongtermAccessInt (0x4b) Equal scalar(1)))
      1. BoolVariableSetTrue { variable: LongtermAccessBool (0x6f) }
    2. FlashEffectOverlay { red: 255, green: 244, blue: 200, alpha: 255 }
    3. SyncWait(2.0)
    4. RemoveFlashEffect
    5. SyncWait(1.0)
    6. FlashEffectOverlay { red: 255, green: 244, blue: 200, alpha: 140 }
    7. SyncWait(1.0)
    8. RemoveFlashEffect
    9. AsyncWait(5.0)
    10. IntVariableDecrement { variable: LongtermAccessInt (0x4b) }
    11. DisableMovement(DisableVertical)
    12. DisableMovement(DisableHorizontal)
    13. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
    14. FloatVariableSet { variable: RandomAccessFloat (0x7), value: InternalConstantInt(HorizontalCharacterVelocity) }
    15. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
    16. AddVelocity { x_vel: Variable(RandomAccessFloat(Address(7))), y_vel: Constant(2.59) }
    17. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
    18. EnableInterruptGroup(AirAttack)
    19. AsyncWait(9.0)
    20. SoundEffect1(6019)
    21. SoundEffect1(5986)
    22. AsyncWait(20.0)
    23. Subroutine(0x28784)
    24. AsyncWait(23.0)
    25. UnknownEvent { namespace: 0xc, code: 0x9, unk1: 0x0, arguments: [Bool(true)] }
    26. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
    27. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.68, x_set: true, y_set: true })
    28. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
    29. DisableMovement2(DisableVertical)
    30. DisableMovement2(DisableHorizontal)
    31. AsyncWait(25.0)
    32. AllowInterrupts
  2. else
    1. FrameSpeedModifier { multiplier: 2.0, unk: 0 }
    2. loop Infinite times:
      1. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
      2. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: -1.0, x_set: false, y_set: true })
      3. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
      4. SyncWait(4.0)

GFX

  1. if ((LongtermAccessInt (0x4b) GreaterThan scalar(0)))
    1. AsyncWait(1.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 3, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
    3. AsyncWait(9.0)
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 5, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: true })
    5. SyncWait(5.0)
    6. ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 4, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    7. SyncWait(6.0)
    8. ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 4, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. if ((LongtermAccessInt (0x4b) GreaterThan scalar(0)))
    1. AsyncWait(9.0)
    2. if ((LongtermAccessInt (0x4b) Equal scalar(0)))
      1. SoundEffect1(5985)
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 3, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: -4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: false })
      3. loop 15 times:
        1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 8.0, random_y_offset: 8.0, random_z_offset: 2.0, random_x_rotation: 360.0, random_y_rotation: 360.0, random_z_rotation: 360.0 }), terminate_with_animation: true })
        2. SyncWait(1.0)

Other

  1. ItemVisibility(false)
  2. SlopeContourFull { hip_n_or_top_n: 9, trans_bone: 4 }