P+ - R.O.B - Subaction - DownForwardD

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Stats

IASA: None
Fully Intangible: 1-21
Subaction Index: 0xba

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(21.0)
  3. ChangeHurtBoxStateAll { state: Normal }

GFX

  1. AsyncWait(4.0)
  2. loop 4 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    2. SyncWait(5.0)

SFX

  1. SoundEffect1(5976)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
  2. AsyncWait(20.0)
  3. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }
  4. AsyncWait(23.0)
  5. SlopeContourFull { hip_n_or_top_n: 9, trans_bone: 3 }