P+ - R.O.B - Subaction - AttackLw4
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Stats
IASA: |
None |
Hitboxes active: |
3-9, 13 |
Hitbox set 0 hits: |
3, 5, 7, 9, 13 |
Subaction Index: |
0x60 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
100 |
170 |
Normal |
Punch |
2 |
3 |
|
0 |
1 |
2 |
20 |
100 |
170 |
Normal |
Punch |
2 |
3 |
|
0 |
2 |
2 |
20 |
100 |
170 |
Normal |
Punch |
2 |
3 |
|
0 |
3 |
2 |
20 |
100 |
170 |
Normal |
Punch |
2 |
3 |
|
Frame:13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
80 |
120 |
70 |
Normal |
Kick |
3 |
4 |
|
0 |
1 |
4 |
80 |
120 |
70 |
Normal |
Kick |
3 |
4 |
|
0 |
2 |
4 |
80 |
120 |
70 |
Normal |
Kick |
3 |
4 |
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0 |
3 |
4 |
80 |
120 |
70 |
Normal |
Kick |
3 |
4 |
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Scripts
Main
- AsyncWait(1.0)
- loop 4 times:
- SyncWait(1.0)
- DeleteAllHitBoxes
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 170, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.28, x_offset: -1.41, y_offset: 4.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 170, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.28, x_offset: -1.41, y_offset: -4.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 170, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.28, x_offset: -1.41, y_offset: 12.22, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 170, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.28, x_offset: -1.41, y_offset: -12.22, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- AsyncWait(12.0)
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 70, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 80, size: 3.69, x_offset: -1.41, y_offset: 4.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 70, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 80, size: 3.69, x_offset: -1.41, y_offset: -4.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 70, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 80, size: 4.92, x_offset: -1.41, y_offset: 12.22, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 70, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 80, size: 4.92, x_offset: -1.41, y_offset: -12.22, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(2.0)
- GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(2.0)
- SoundEffectStop(105)
- SoundEffect1(2460)
- SoundEffect1(112)
- SyncWait(5.0)
- SoundEffect1(6031)
- SyncWait(5.0)
- SoundEffect1(6031)
- SyncWait(5.0)
- SoundEffect1(6031)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(2.0)
- Rumble { unk1: 4, unk2: 0 }
- AsyncWait(20.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }
- AsyncWait(27.0)
- SlopeContourFull { hip_n_or_top_n: 9, trans_bone: 3 }