P+ - Falco - Subaction - ThrowLw
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Stats
IASA: |
None |
Subaction Index: |
0x75 |
Throw
Frame: 32
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
1 |
150 |
40 |
270 |
Normal |
Unique |
AerialAndGrounded |
8 |
true |
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 1, trajectory: 270, kbg: 40, wdsk: 0, bkb: 150, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 45, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- AsyncWait(20.0)
- GenerateArticle { article_id: 0, subaction_only: true }
- AsyncWait(22.0)
- GenerateArticle { article_id: 1, subaction_only: true }
- AsyncWait(24.0)
- GenerateArticle { article_id: 1, subaction_only: true }
- AsyncWait(27.0)
- GenerateArticle { article_id: 1, subaction_only: true }
- AsyncWait(30.0)
- GenerateArticle { article_id: 1, subaction_only: true }
- AsyncWait(32.0)
- ApplyThrow { unk0: 0, bone: 71, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- AsyncWait(38.0)
- ArticleVisibility { article_id: 0, visibility: false }
GFX
- AsyncWait(15.0)
- GraphicEffect(GraphicEffect { graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(22.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 20, graphic: 11, bone: 65, x_offset: 4.5, y_offset: 1.2, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(24.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 20, graphic: 11, bone: 65, x_offset: 4.5, y_offset: 1.2, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(27.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 20, graphic: 11, bone: 65, x_offset: 4.5, y_offset: 1.2, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(30.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 20, graphic: 11, bone: 65, x_offset: 4.5, y_offset: 1.2, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- SoundEffect1(220)
- AsyncWait(15.0)
- SoundEffect1(94)
- SoundEffect1(63)
- AsyncWait(22.0)
- SoundEffect1(4668)
- SyncWait(2.0)
- SoundEffect1(4668)
- SyncWait(3.0)
- SoundEffect1(4668)
- SyncWait(3.0)
- SoundEffect1(4668)
- AsyncWait(38.0)
- SoundEffect1(4669)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(13.0)
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(15.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(24.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(30.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(38.0)
- SlopeContourStand { leg_bone_parent: 6 }