P+ - Olimar - Subaction - Attack12
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Stats
IASA: |
17 |
Hitboxes active: |
3-5 |
Hitbox set 0 hits: |
3 |
Hitbox set 1 hits: |
3 |
Subaction Index: |
0x49 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-5
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
40 |
100 |
361 |
Normal |
Punch |
true |
4 |
4 |
|
0 |
1 |
5 |
40 |
100 |
361 |
Normal |
Punch |
true |
4 |
4 |
|
1 |
2 |
5 |
0 |
0 |
361 |
Normal |
Punch |
false |
4 |
4 |
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Scripts
Main
- FrameSpeedModifier { multiplier: 1.5, unk: 0 }
- AsyncWait(3.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 3.28, x_offset: 0.0, y_offset: 1.88, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 3.28, x_offset: 1.88, y_offset: 6.58, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 30, hitbox_id: 2, set_id: 1, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 2.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: false, unk5: false, direct: true, unk6: 0 })
- AsyncWait(6.0)
- DeleteAllHitBoxes
- AsyncWait(17.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(3.0)
- SoundEffect1(5010)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(3.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(17.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 10 }