P+ - Fox - Subaction - SpecialHi
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
Stats
IASA: |
None |
Hitboxes active: |
1-30 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1dc |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-29
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
60 |
60 |
80 |
Flame |
Burn |
5 |
8 |
7 |
|
Scripts
Main
- CreateHitBox(HitBoxArguments { bone_index: 46, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 80, wdsk: 0, kbg: 60, shield_damage: 5, bkb: 60, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 7, graphic: 9, bone: 10, x_offset: 0.0, y_offset: -1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- FlashEffectOverlay { red: 255, green: 192, blue: 128, alpha: 180 }
- SyncWait(1.0)
- SetColorOfFlashEffectOverlay { transition_time: 30, red: 160, green: 60, blue: 60, alpha: 80 }
- SyncWait(30.0)
- SetColorOfFlashEffectOverlay { transition_time: 20, red: 128, green: 0, blue: 0, alpha: 0 }
- SyncWait(20.0)
- RemoveFlashEffect
SFX
- AsyncWait(0.0)
- SoundEffect1(1224)
- SoundEffect1(3206)
Other
- RumbleLoop { unk1: 8, unk2: 20 }