P+ - Sonic - Subaction - Attack13

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Stats

IASA: 31
Hitboxes active: 4-6
Hitbox set 0 hits: 4
Subaction Index: 0x4a

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:4-6

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 4 24 100 30 Normal Kick 3 4
0 1 4 24 100 30 Normal Kick 3 4
0 2 4 24 100 30 Normal Kick 3 4

Scripts

Main

  1. AsyncWait(3.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 30, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 24, size: 2.46, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 30, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 24, size: 2.87, x_offset: 0.0, y_offset: -1.41, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 30, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 24, size: 4.1, x_offset: 0.0, y_offset: -6.58, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. SyncWait(3.0)
  6. DeleteAllHitBoxes
  7. AsyncWait(30.0)
  8. AllowInterrupts

GFX

    SFX

    1. AsyncWait(3.0)
    2. SoundEffect1(2678)
    3. SoundEffect1(6562)

    Other

    1. AsyncWait(2.0)
    2. SlopeContourStand { leg_bone_parent: 4 }
    3. Rumble { unk1: 17, unk2: 0 }
    4. AsyncWait(20.0)
    5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }