P+ - Sonic - Subaction - SpecialSHold
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Stats
IASA: |
None |
Partially Intangible: |
1-61 |
Hitboxes active: |
5-6 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x1d7 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
58 |
0 |
90 |
Normal |
Kick |
false |
0.5 |
1.5 |
2 |
1 |
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Scripts
Main
- FloatVariableSet { variable: LongtermAccessFloat (0x6), value: InternalConstantInt(HorizontalCharacterVelocity) }
- FloatVariableSet { variable: LongtermAccessFloat(CurryAngle1), value: InternalConstantInt(VerticalCharacterVelocity) }
- Subroutine(0x27ac4)
- loop Infinite times:
- AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 90, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 58, size: 3.0, x_offset: 0.0, y_offset: 4.25, z_offset: -0.15, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.5, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
GFX
- Subroutine(0x9e28)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 5, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- loop Infinite times:
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: -12.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 15.0, random_y_offset: 0.0, random_z_offset: 5.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(10.0)
SFX
- SoundEffectTransient(6486)
- Goto(0xa068)
Other
- Subroutine(0x2430)
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
- RumbleLoop { unk1: 2, unk2: 0 }
- AsyncWait(59.0)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(SpecialSHold Other 0x7da8)