P+ - Knuckles - Subroutine - 0x28940

  1. CreateHitBox(HitBoxArguments { bone_index: 39, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 30, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 5, size: 3.2, x_offset: 0.0, y_offset: -0.2, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  2. CreateHitBox(HitBoxArguments { bone_index: 35, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 30, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 5, size: 2.5, x_offset: 2.38, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 35, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 30, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 5, size: 2.5, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  4. SoundEffect1(16871)
  5. Rumble { unk1: 2, unk2: 2 }
  6. SyncWait(2.0)
  7. DeleteAllHitBoxes
  8. BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
  9. Return