P+ - Knuckles - Subroutine - 0x2aa08

  1. loop Infinite times:
    1. FloatVariableSet { variable: RandomAccessFloat (0x3), value: InternalConstantInt(HorizontalCharacterVelocity) }
    2. FloatVariableMultiply { variable: RandomAccessFloat (0x3), value: 1.12 }
    3. UnknownEvent { namespace: 0x11, code: 0x0, unk1: 0x0, arguments: [Value(24707096), Value(0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Variable(Variable { memory_type: RandomAccess, data_type: Float, address: 3 }), Scalar(12.0), Scalar(3.0), Scalar(10.0), Scalar(0.0), Scalar(40.0), Scalar(40.0), Bool(false)] }
    4. Rumble { unk1: 14, unk2: 0 }
    5. SyncWait(4.0)